In short, the fact that everything breaks so quickly essentially renders making endgame equipment pointless, and overall makes the game far more tedious. The cost sunk in generally ends up being higher than the payoff for what you get from it. What's the point of investing all these high rarity resources into building something that will end up breaking in less than 20 minutes tops? It just defeats the entire purpose of grinding up to better equipment if you can't really maintain it for any substantial amount of time. And really, it defeats the point of getting end-game weaponry entirely. And for higher rarity weapons, this can get really costly, really fast, rendering the game a deadly cycle of burning up weapons and replacing them. So you're constantly having to scrounge up the materials to build more weapons. You end up going through weapons like there's no tomorrow, with none of them lasting any significant amount of time. Most weapons will last you less than five minutes, and higher rarity weapons don't really fare much better. Weapon durability in this game is basically nonexistent. However, there's one massive glaring issue with the game that makes it both a real slog, and ruins any real sense of long-term goals. Even with some small gripes I have with the game, such as raiders with guns basically auto-hitting (AKA, unavoidable damage) and the scarcity of certain specific materials (sharpening stones, primarily), I'd still have given this 4 or 5 stars. Sure, the graphics are simple and the gameplay isn't complex in any sense, but it's still fun. ![]() The game itself is pretty fun, with a nice variety of items and materials to scavenge.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |